πŸ›°οΈ Network Smoothness Lab Β· admin PoC

Move N dots left→right over a transport and measure how smoothly they arrive. Compare RTDB vs Colyseus, with and without client interpolation, at 10 / 30 / 100 entities. Not wired to any game state.

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Live Β· current run

Transportβ€”
Modeβ€”
Entitiesβ€”
Target rateβ€”

Delivery Β· server β†’ client

Updates receivedβ€”
Actual rateβ€”
Interval jitterβ€”
p95 intervalβ€”
Bandwidth (cost)β€”

Latency Β· emit β†’ arrival

p50 / p95β€”
maxβ€”

Render Β· what you see

Frame rateβ€”
Stutter (CV)β€”
Worst jumpβ€”
Backward snapsβ€”
What the numbers mean (units in each value): Rule of thumb: lower jitter, tighter latency spread, lower stutter CV, and zero backward snaps = smoother.