Values are ble_handler.js callback output — identical to the game. Power: ×? correction + 3s smoothing applied.
Power graph: ● dots = corrected raw (per BLE packet, pre-smoothing) · line = 3s smoothed (user-facing game reading, from ble_handler.js) | Other graphs: dots & line are the same value (no smoothing applied)
| Time | Power (W) | Speed (km/h) | Sim W | Cadence (RPM) | HR (BPM) |
|---|